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247freepoker| It sold 1 million copies in three days after launch. What's so interesting about this hardcore simulation business game?

Author:editor|Category:Entertainment

Recently, a strategic management game called "Manor Lord" rushed into the market.247freepokerIt has sold more than 1 million copies on Steam's best-selling list.

Xiaofa noticed this game because he got a special letter from the publisher to Chinese players when he was idle and bored with bilibili a few days ago.

The publisher's CEO is spoken in Chinese throughout the video, and the level is quite high, and there are no language errors and other things, which makes many viewers feel that they attach importance to Chinese players, so it was very popular in the domestic game circle at that time.

And "Manor Lord" its own quality is also quite good, the current overall evaluation on Steam is particularly high, it can be said that the reputation is excellent.

Of course, I also got the experience of this game, and I intend to introduce to you what the game is all about.

The Manor Lord is a game that combines farming and strategic combat, set in medieval Europe, where players, as lords, build towns from scratch, resist attacks from other lords, and even occupy their land.

Before the start of the game, we need to pinch the individual, there are nine character models to choose from, and the family coat of arms is free to combine colors.

In fact, there is nothing to say about this, just according to personal preference.

In the settings before the start of the game, there are four end goals: growth, domination, conquest and infinity. The first three have different victory conditions, that is, the game is over when the game is reached, and the endless mode can be played all the time.

This setting will affect the difficulty of the game to some extent, and it is recommended that beginners start with the growth mode.

At the beginning of the game, we only had 10 villagers and a cow on hand, as well as some basic materials.

Its basic game is very simple, that is, by building a variety of different buildings, assigning villagers to work in the buildings, collecting resources, and expanding the size of the town.

It should be noted that the log in the game is set to be pulled only by a cow (send a cow at the beginning), so when building a building, villagers will take the initiative to guide the cattle to work.

And when the cow is working, the other work that needs to pull the log will stop until the cow finishes its last job.

Then is the very common game routine, the villagers cut logs, logs can be used to make firewood, can be used to make boards, wood boards are necessary materials for building high-end buildings.

Then we have to make these villagers happy, build taverns and churches for them, and meet their daily needs.

When the villagers are happy, the village will become more famous, and more and more people will come to move in. As lords, we can receive more taxes and reach the peak of our lives.

So what's the difference between this game and other farming games? Why can it sell so many copies?

I think maybe it's because it has a stronger sense of reality.

To take a very simple example, we started with 10 people, but they were two pairs and formed five families.

When assigning work, it is based on the family as the unit, and there will be different division of labor when doing the work. For example, when the man goes to cut wood, the woman is responsible for guiding the cow and dragging the log to the warehouse.

At first, everyone is displaced, but once they have a house, they will have children, and the children will participate in the work.

When we build houses for villagers, the enclosed land must be enough to build a backyard, and each family's backyard can be upgraded, for example, a vegetable garden can be used to grow radish.

Chicken coops can provide fixed income from eggs, raising sheep can provide leather, and so on, and they can also be upgraded to shops such as tailors and blacksmiths, which can make leather armor and weapons for combat and sell them to villagers.

But after upgrading these stores, the family will no longer be assigned to work in places such as logging camps, but will only work from home.

And whether we raise chickens or grow vegetables at home, we can really see the movements of every resident, and there will be no scene of villagers working in the factory while growing vegetables at home.

After that, there will be a situation where the husband and wife are making clothes and the son will be responsible for selling clothes to other villagers in the bazaar, and a small family-style workshop will emerge.

The most real thing is that if someone in the family is sick, one family member will stay and take care of it, resulting in the downtime of the whole family work.

In addition, the content of militia and war is also quite interesting. We can obtain weapons and equipment through production or trade, and then form a militia regiment.

After the establishment, these villagers will take the corresponding weapons and equipment back to their homes, and once they need to fight, they will put on their equipment to fight.

247freepoker| It sold 1 million copies in three days after launch. What's so interesting about this hardcore simulation business game?

Although limited by the background, there are only cold weapons, but because the angle of view can be very close, it is actually quite interesting to watch the two troops fight and defeat the enemy with strategy, and it feels like playing the whole war.

In more detail, the war will certainly kill people and reduce the population of the village. If the war is launched when the farmers are busy, it will affect the harvest and the speed of development, and the sense of immersion is quite in place.

But, according to Xiaofa's experience of playing business simulation games for many years, its shortcomings are actually very obvious.

First of all, it has too few architectural categories and functions, only 20 or 30 kinds.

Second, although we can occupy more territory to develop new cities, I don't know if it is to ensure the truth, every time we occupy a new territory, we need to start from scratch, and the materials and property between the territories are not shared. can only be transported manually through the packing station.

According to reason, strategic management games should be able to play dozens of hours, constantly expanding their territory is the fun.

However, if this game is played in pure development mode without fighting, it will basically come to an end in about ten hours, and no matter how much territory it occupies, it will only be played again from the beginning.

Not to mention those AI mountain thieves, they can easily come to my village to rob things from two or three areas, and I take strange settings such as their helplessness.

To sum up, the game content is too little, and there is a lot of Bug.

Of course, the foundation of this game is quite good, and it is still in the EA stage, so it can only be said that the future is promising.

But this is not bad developer, "Manor Lord" studio Slavic Magic core developer is only one person, his real name is Greg Stycze Lord, from Poland.

Not long ago, he was interviewed by Epic and talked about the fact that the studio's name came from a picture praised by netizens for "The Witcher 3".

In the first three years of developing the game, he spent making videos during the day to make money and developing it at night. Later, he received funding from Epic Games 'MegaGrant and became a full-time developer.

Thinking of the various detailed textures and detail settings in the game, the lack of gameplay seems acceptable now. I hope that after this wave of launch sold well, I will quickly spend money to find some outsourcing to make more content.

At this stage, I don't recommend you to buy it, because even a discount will cost more than 110 yuan, which is completely unworth it based on its game content. I suggest you wait.

If it really doesn't work, I recommend you to buy "Farthest Frontier". The original price is only 108. It has everything from post-apocalyptic survival, construction, and strategy. It can be said to be a completely upgraded version of "Manor Lord".

17 05

2024-05-17 09:05:49

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